

And as I said earlier: It will always be possible to get what you want if you´re smart enough. Also I think that there are so many good resources done in this community that I doubt every one will want to modify your game without permit or steal your work. But for preventing your materials to get stolen, used without credit etc the safest option besides never showing it others will be showing it when you know it´s finished. Let me tell you this way: I think the people who will be able to get through an encrypted archive will be also able to get through another protection, no matter how good it is. That´s why there are so many sites that allow you to download the newest video games, programs etc for free. The point is that there will always be someone able to crack the protection others build around their programs. I'd like to do everything I can to prevent people from modifying my game who aren't me. Is there some way to encrypt a game's project file more than just selecting 'encrypted archive'? The archive is definitely encrypted, as when I download the demo from the provided link, I am unable to open the project file (as intended). It definitely didn't look like they recreated the map and then spruced it up, it looks like they were able to actually access the map in the editor and then make changes. However, they did this by actually copying everything about my map - all the events, all the positions of the events, all the graphics, etc. I recently posted up a demo of my game, and a helpful tester offered some suggestions on ways I could improve my mapping.

How to Decrypt Files and Folders Encrypted with EFS in Windows 10.

Run the decrypter.exe file you downloaded in step 1.
